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Beginners Guide to Learning 3D Computer Graphics
 
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Interested in learning 3d animation, gaming, VR or 3d printing but don't know where to start? This video will give you an introduction to the topic of 3D from a complete beginners perspective, and explain why (IMO) all beginners should start with Blender.
Views: 1210299 Blender Guru
SIGGRAPH University : "Introduction to 3D Computer Graphics"
 
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This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is introductory level and it's mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas. Topics include the basic principles and language. The course is presented by Andrew Glassner from The Imaginary Institute. To learn about other free, informative videos and the complete educational offerings at the annual SIGGRAPH conference, visit http://s2014.siggraph.org/. SIGGRAPH 2014, the world's largest international conference and exhibition on computer graphics and interactive techniques will bring together thousands of professionals, 10-14 August 2014, Vancouver, Canada.
Views: 39698 ACMSIGGRAPH
Fundamentals of 3D in Photoshop
 
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Quickly learn the fundamentals of working with 3D in Photoshop. How to create and import 3D content, manipulate it, control the lighting, texture and even composite it into a scene. Then take your skills to the next level by 3D printing in Photoshop CC. More tutorials on www.paultrani.com
Views: 18200 Paul Trani
Fundamentals of 3D Printing in Photoshop CC
 
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Learn the basics of creating, importing and manipulating 3D in Photoshop CC. Then learn how to easily 3D print an iPhone case using Photoshop CC. And you don't even need a 3D printer. :)
Views: 9074 Paul Trani
Autodesk Maya 2018 - Stylized Sword
 
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Autodesk Maya 2018 - Stylized Sword 3D Modeling, UV mapping, and Texturing in Substance Painter and Maya. Learn how to put together a scene in Unreal Engine : https://gum.co/ue4room Learn how to make the Stylized Material here : https://gumroad.com/l/paintertut Zbrush Brushes : https://gum.co/stylizedbrushes This video shows how to create a Stylized Sword using Autodesk Maya, and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. ------------------------------------------------------------------------------------------------------------- Join the Patreon group for more : https://www.patreon.com/3dEx Special Thanks to my Patreons! Zheng /Egemen Yildirimcan /Juan /MoMonay Gordon Winkelmann /sharooz /Ivan Car Isabella de la hoz /Steven Zhu /Joran Vergoessen Chuck McGee /Matei Giurgiu /Ruben Dandrea Tayo Figueroa /Andrey /Sasha Alexandra Mario Montero /Yaroslav Gorbachev /EJ Branagan Nico Amani /Lewis Satini /Lucas Rampaud Josef Furstenzeller /Seif Toktogoelov /RMN Terry Mosier /Gabriel Santos /David Soriano Brian Nicolucci /Craig Horne /Jacek Ackermann Seven Dots /Anthony Peacock /Sergio Peixoto Etienne Rabe /Yunfeng Dong /Charlie Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger Luca /Palloma Queiroz /Nelsinho Maior /Lito Luiz Octavio Mulula /Wesley Chase /OkonoShy Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado Genie /David Tavan /Alexander /Akira Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy 성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop John Underhearty /Benjamin Thoma /Reason /Junhua Long Nick /frederique loizeau /YUGO DE ARAUJO HARAGO Guilherme Marconi /Maxim Shish /Pavel Zelenin Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández Даша Птицына /Schnitzmela /Renabelle /FlatLine Marco Stephanus /Andrei ------------------------------------------------------------------------- Learn the Fundamentals of 3D Modeling : https://www.amazon.com/s/ref=dp_byline_sr_ebooks_1?ie=UTF8&text=3DExtrude+Tutorials&search-alias=digital-text&field-author=3DExtrude+Tutorials&sort=relevancerank ________________________________________________________________________________ Learn how to model a Soda Can. https://youtu.be/hV8ZqVgL0Xg Here's a list of useful shortcuts used in maya. W- move E- rotate R- scale G- repeat last command q - exit tool b- soft selection shift + . - grow selection alt + b - change background color f - fit to selection ctrl + a - open attribute editor/channel box ctrl + delete - deletes an edge loop( 2014 version and up only) 1 - standard mode 2- subdivision mode with cage 3- subdivision mode 4- wireframe 5 - shaded mode 6- texture mode -------------------------------------------------------------------------------------------------------------------- Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you -------------------------------------------------------------------------------------------------------------------- #AutodeskMaya #SubstancePainter #StylizedModeling Music : Hypnothis - Kevin MacLeod (incompetech.com) Space1990 - Kevin MacLeod (incompetech.com) Basement Floor- Kevin MacLeod (incompetech.com) Electro Sketch - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Views: 3780 3dEx
Introduction to 3D Computer Graphics Applications
 
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The text version of this with full links is available at http://www.gamefromscratch.com/post/2014/12/02/An-Introduction-to-3D-Graphics-Applications.aspx. This video is for those interested in getting into 3D graphics, specifically for game development. We first look back at the history of the industry itself, then take a look at the state of the world today. After discussing how the 3D CG application market evolved to where it is today, we go over the various programs available, their strengths and weakness. If you are just starting out and trying to figure out what to learn, this is the perfect video for you! If you are just interested in CG graphics, I hope it's interesting for you as well. Over the course of the video we discuss 3D Studio Max, Maya, Softimage, Blender, ZBrush, Sculptris, 3D Coat, Modo, Cinema 4D and much more. By the time you are done, you should have a pretty good understanding of all the tools used in the 3D world, as well as their place in game development.
Views: 2446 Gamefromscratch
3D Graphics: Crash Course Computer Science #27
 
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Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics. Pre-order our limited edition Crash Course: Computer Science Floppy Disk Coasters here! https://store.dftba.com/products/computer-science-coasters Produced in collaboration with PBS Digital Studios: http://youtube.com/pbsdigitalstudios Want to know more about Carrie Anne? https://about.me/carrieannephilbin The Latest from PBS Digital Studios: https://www.youtube.com/playlist?list=PL1mtdjDVOoOqJzeaJAV15Tq0tZ1vKj7ZV Want to find Crash Course elsewhere on the internet? Facebook - https://www.facebook.com/YouTubeCrash... Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumblr.com Support Crash Course on Patreon: http://patreon.com/crashcourse CC Kids: http://www.youtube.com/crashcoursekids
Views: 166408 CrashCourse
3D Transformations
 
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Subject: Computer Science Paper: Computer Graphics and Visualization Module: 3D Transformations Content writer: Dr.Raghuveera
Views: 20902 Vidya-mitra
3d Computer Graphics Models, Basic Principles...
 
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In this video, I talk about the building blocks of 3d graphics. I talk about how they are worked out using the X/Y/Z axis. I then talk about primitives and then sub object modelling using the vertices/edges and polygons.
Views: 4669 James Abell
How 3D Software Works - 3D Software Development, 3D Programming, 3D Software Rendering Tutorial
 
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An explanation about how 3D software works to render 2D images from 3D scenes. Simplifying the calculations so that anyone without any complex math knowledge will be able to program 3D software. Hi Res image of the whiteboard can be found here : https://goo.gl/jMYZXP
Views: 13529 Steven Wooding
Fundamentals of 3D Visualization | IITB on edX
 
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Visualizing beyond the two dimensions has become an integral part of the technical domain. Application of the third dimension is useful in many allied domains such as: animation (for entertainment and education), 3D printing, architecture, and game creation. Although these (and many other) domains are wide apart in their application, they can be best explored using a common focal point of 3D visualization. This program offers insights into key concepts of modeling, texturing, lighting, and animation. In order to create a sustainable skill development lifecycle, Blender, a free and open-source 3D computer graphics software toolset, will be utilized. Blender allows users to acquire and perfect their skills ethically and free of cost. The courses in this program will include elegantly shot and edited slow paced video tutorials, quizzes, activities, and hands-on assignments. Take this course for free on edx.org: https://www.edx.org/professional-certificate/iitbombayx-fundamentals-of-3d-animation
Views: 1203 edX
Alias Fundamentals : Cell Phone part1
 
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In this video we will discuss basic user interface, curves and surfaces. This method can be used with Alias Surface or Alias Automotive but not Alias Design.
Views: 2323 HandleBar3D
3D Programming Fundamentals [Texture Mapping] Tutorial 7
 
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This series teaches the fundamentals of 3D graphics theory. In this video we explore the concept of texturing triangles. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_7 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 4368 ChiliTomatoNoodle
3D Programming Fundamentals [Introduction] Tutorial 0
 
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This series teaches the fundamentals of 3D graphics theory. This intro video explains the goals and the topics of the series, as well as what skills are needed to follow along. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_0 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 24346 ChiliTomatoNoodle
3D Programming Fundamentals [Gouraud Shading (smooth vertex)] Tutorial 15
 
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This series teaches the fundamentals of 3D graphics theory. In this video we make it real smooth for you (girl). Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_15 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 1725 ChiliTomatoNoodle
Learning the Fundamentals of 3D
 
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If you are interested in computer 3D graphics but you are absolute beginner or you are just starting- AxiZ TutorialZ is perfect for you- in the series I will cover everything from the beginning with babysteps. In this video I am talking about the very fundamentals of 3D(not 3D computer graphics) like what is a dimension, whicha are the basic 3D objects and how to define coordinates in 3D space- so I hope I will like it and if you do subscribe :). Peter Georgiev
Views: 703 Peter Georgiev
3D Programming Fundamentals [3D Perspective Projection] Tutorial 4
 
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This series teaches the fundamentals of 3D graphics theory. In this video we explore the optical derivation of the 3D perspective divide. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_4 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 7342 ChiliTomatoNoodle
Friday Fundamentals | Introduction to 3D Rendering | November 11th, 2016
 
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Our free Webinar Series, Friday Fundamental. This weeks class covers 3D rendering.
Views: 1626 SoftPlanSystemsInc
3D Programming Fundamentals [Triangle Rasterization] Tutorial 5
 
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This series teaches the fundamentals of 3D graphics theory. In this video we explore the concept of triangle rasterization and triangle meshes as representations of solid 3D objects. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_5 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 7579 ChiliTomatoNoodle
3D Programming Fundamentals [3D Rotation] Tutorial 3
 
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This series teaches the fundamentals of 3D graphics theory. In this video we derive the matrices for 3D rotation based on 2D rotation. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_3 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 6867 ChiliTomatoNoodle
3D Foundations final project
 
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this is the final project for my 3DF class at fullsail university. it is simply a small 6 second film to show that we have the understanding on how to model light and render a 3d computer animation movie
Views: 95 dragon gaming
3D Programming Fundamentals [Backface Culling] Tutorial 6
 
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This series teaches the fundamentals of 3D graphics theory. In this video we explore the concept of culling triangles which face away from the camera. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_6 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 4263 ChiliTomatoNoodle
Compute Graphics: 3D Transformations
 
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3D Transformations : Translation, Rotation, Scaling, Reflection, Shear
Views: 1177 Jyothi Mandala
3D Programming Fundamentals [Z-Buffer] Tutorial 11
 
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This series teaches the fundamentals of 3D graphics theory. In this video we implement a Z-buffer (aka depth buffer). Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_11 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 2721 ChiliTomatoNoodle
3D MODELING CONCEPTS
 
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A brief explanation of 3D CAD modeling concepts and terms K12 Students sign up at www.futureengineers.org Get your design 3D printed in space!
Views: 44778 Future Engineers
3D Programming Fundamentals [Framework Tour] Tutorial 1
 
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This series teaches the fundamentals of 3D graphics theory. This video gives you a tour of the major parts of the framework. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_1 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 13184 ChiliTomatoNoodle
3D Programming Fundamentals [Per-Pixel Lighting] Tutorial 17
 
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This series teaches the fundamentals of 3D graphics theory. In this video, we learn about per-pixel lighting. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_17 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 986 ChiliTomatoNoodle
Understanding Lighting - 3D Fundamentals
 
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In this video, we are going to be learning about how to get started with lighting in 3D. It's completely software agnostic; you can use any package you want. We cover the basics of how to make different kinds of lighting using simple tools. We also cover the FlippedNormals Lighting Scenes. FlippedNormals Lighting Scenes 2.0 - V-Ray for Maya https://flippednormals.com/products/flippednormals-lighting-scenes-v-ray-for-maya-2018/ - Arnold for Maya https://flippednormals.com/products/flippednormals-lighting-scenes-arnold-for-maya-2018/ - MODO https://flippednormals.com/products/flippednormals-lighting-scenes-modo/ We hope you enjoyed this tutorial! Make sure to follow us on our other social media to stay on top of what we do. Website - https://flippednormals.com/ Facebook - https://www.facebook.com/flippednormals Twitter - https://twitter.com/flippednormals Vimeo - http://vimeo.com/flippednormals Subscribe now to stay up to date with future videos! https://www.youtube.com/c/FlippedNormals?sub_confirmation=1
Views: 13940 FlippedNormals
3D Programming Fundamentals [3D Space / Indexed Vertices] Tutorial 2
 
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This series teaches the fundamentals of 3D graphics theory. In this video we lay the groundwork for representing positions in 3D space and define some geometry we'll be using to test our engine. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_2 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 7144 ChiliTomatoNoodle
3D Programming Fundamentals [3D Pipeline] Tutorial 8
 
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This series teaches the fundamentals of 3D graphics theory. In this video we setup the pipeline that will be used to explore the various shader stages in following tutorials. Tutorial wiki page: http://wiki.planetchili.net/index.php?title=3D_Fundamentals_Tutorial_8 Support my work! https://www.patreon.com/planetchili https://twitter.com/planetchili http://www.planetchili.net/
Views: 2217 ChiliTomatoNoodle
3D Computer Graphics
 
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the latest technology
Views: 1233 Squideey
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
 
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This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9
Views: 22185 javidx9
Journey
 
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Foundations of 3d Modeling Final Project Made in Maya
Views: 10 Justin Buergi
Online Graphics Overview: Motivation
 
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First Online Lecture for Computer Graphics Course. Overview: Motivation of why 3D Graphics is important. Table of Contents: 00:00 - Foundations of Computer Graphics 00:29 - Instructor 03:11 - Goals 04:32 - Image Synthesis Examples 05:14 - Why Study 3D Computer Graphics? 05:43 - Applications 07:28 - Digital Visual Media 09:06 - Why Study 3D Computer Graphics?
Views: 26678 raviramamoorthi
3D Foundations Final Project
 
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This is the culmination of 4 weeks of hard work, a 6 second animated short with no audio of a man throwing a box into a street. This is the final
Views: 300 Katja Lowin
The Polygon
 
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The polygon is the basic building block of all 3d models. Here we discover its properties, like the face normal, which shows the direction the polygon is facing and it's three components the face, edge and vertex. Complicated objects are made of lots of polygons put together. *Edit, the terms "Planar" and "Non Planar" should be "Coplanar" and "Non Coplanar" respectively. Author: Andrew Silke guerrillacg.org/index.php/presenters/andrew-silke This video is a high quality training video from The Guerrilla CG Project a non for profit organisation dedicated to teaching the fundamentals of computer graphics. For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.
Views: 30272 GuerrillaCG
Character Rigging - Blender Fundamentals
 
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Blender is Free and Open Source Software Download: https://blender.org/download Donate: https://blender.org/donate -- This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu. Find more free tutorials on: https://blender.org/tutorials Follow Blender on social media: * Twitter: https://twitter.com/blender_org * Facebook: https://www.facebook.com/YourOwn3DSoftware/
Views: 37737 Blender
Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files
 
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In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick way to import Object files from 3D modelling software. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part2.cpp Discord: https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9
Views: 8776 javidx9
CS334 Fundamentals of Computer Graphics
 
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Working on a 3d Engine in C++ for class. Uses the very minimal amount of openGL as possible. All projection and rendering is done in software (CPU and system memory).
Views: 291 Danny Fritz

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